RPG, 3DCG, Erotic Adventure, Sexy Girls, Big Tits, Beautiful Ass, Blowjob, Erotic Content, Seduction, Family Sex, Voyeur, Brother-SisterЦензура:
не требуетсяСистемные требования:
CPU Intel Pentium 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD ≈ 620 МБОписание:
Lust. It can consume you, devouring your soul as it corrupts you and those around you. Leading you on a journey of debauchery and immorality so perverse that "lust" has been labeled one of the seven deadly "sins." But what is lust? Is it really that bad? Are the other six "sins" truly so bad as well? Find out as you take control of Dope as he becomes the champion of lust, where he is thrust into a plot in which the survival of the human species rests with his sack.
Version 0.08.1a Changelog:
Added renders for the “negative” branch of Elise’s scene
Added the Temple of Lust and story elements
Added basement to Dope’s house.
Added gab window and tested out its functionality (unfinished)
Added an Inrto to guide the player into the story
Modified the time system
Introduced timed events
Updated old quests with additional dialouge
Added "Allies" menu so the player can remove people from the party (not much use yet but will be important in the future)
Started new storyline quest with Laura (museum curator)
Overhauled the Secret Retreat and the Northern Forest Center
Added a dungeon. Kinda
Placed a clear indicator for the end of current content
Probably some other shit that I forget
Added renders for Jessica's first scene.
Minor advances to main storyline.
Added face sets for Blaze and Fire
Fixed bug causing Jessica's quest not to advance even when player had the items needed
Fixed bug with an enemy animation not loading properly.
Fixed an issue with an enemy not loading properly.
Added renders for Dope's face in MV conversations. (Sisters are next)
v 0.6.6.1 Hotfix changes
Corrected variables causing the game to bug.
Fixed issue with images not loading.
Added turn in place functionality.
Added more music to the game.
Added several timers behind the scenes.
Updated quest log and character book.
Fixed a bug with the old man at the Corner Club.
Finished initial quest for Billy and Elise, includes:
2 newly opened map locations.
Nut Hills Drive and the Hefna Mansion.
9 new NPC's, all of which are either recruitable or have a place in the story. Hugh Hefna: owner of Playbunny, faction hub. Pamela, Jenny, and
Shannon: Playbunnies living in the mansion, quest givers, recruitable in the future.
Elise, Ivy, and Emerald: Sorority sisters, recruitable in the future, also quest givers.
Little Timmy: One of the mc's best friends, party member (in the future). ???(Annoying kid): Foreshadowing. For what? Who knows
Change log for 0.06.5
Added more to Billy's quest.
Introduced Van Nut Corner Club and "mini game".
Made some changes behind the scenes.
Opened up Nut Hills Drive.
Activated quest log.
That's it, at least all I could remember so good enough :extremelyhappy:
Changelog 0.06.2 hotfix:
Fixed issue where the mom didn't leave the house or froze the player.
Fixed some variable discrepancies.
Modified enemy skills and added tech's for player.
I've been told that there is an issue with leaving the house and the sisters not recognizing/taking gear. The game is working fine for me and I played this build up to all current story content. If for whatever reason you can't leave, get all the gear first, talk to nobody. Nobody. Talk to the mom, sisters, sweet freedom. Well... in theory. I haven't tested side quest extensively as I changed combat to prep for introducing the demon system. I'll be releasing one more hotfix aimed to connect the tech and lust skills before releasing .07. Assuming I don't need to fix anything crucial that is.
Added to the main storyline. (Current content finished after visiting Dojo and VNS)
Introduce 2 new hubs - Van Nuts Studios and the Dojo.
Opened 1 additional hub- Van Nuts Corner Club. It's a bar and gentleman's club. Will be a quest hub. Empty now, pathed (it should be).
Rendered introductory scene (18 images) with Laura, the museum curator.
Added event names to the map so that the player knows what goes where by walking up to entrances and exits.
Fixed party plugin. (Plugin wasn't activating properly.)
Changed party size to 4 (only 3 members available atm)
Reworked enemy placement and skills. (From weakest to strongest Secret Retreat-->Northern Forest/first three areas-->School Forest (optional mini boss)-->Northern Forest/back three areas-->Northern Forest/Deep Woods (boss) Combat isn't heavily tested but enemies give lots of xp so that leveling is fast. Will tweak as further developed, input is received.
Tweaked and added some weapons and armors.
Added new classes.
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